
Several lists of the game's resources can be found in Collapse.dll.ĩ 443 item(s) 0-1: upper left x,y of lower left corner blockĤ43 item(s) 3: score, level, lines left xģ5 70 item(s) 9-10: start playing graphic x,y (old x: 57)ģ5 139 item(s) 11-2: play again graphic x,yġ5 139 item(s) 13-4: level complete graphic x,yĤ8 39 item(s) 19-20: bonus for clearing all x,y (old x: 71)ģ82 217 43-44 x,y of "seconds left" overlay. "+image34" "images/Collapse/english/Collapse_seconds_left.png" "+image33" "images/Collapse/english/Collapse_Times_Up.png" "+image32" "images/Collapse/english/Collapse_bonus_level.png" "+image26" "images/Collapse/english/Collapse_blue_control.png" "+image25" "images/Collapse/english/Collapse_show.png" "+image15" "images/Collapse/english/Collapse_X.png" "+image14" "images/Collapse/english/Collapse_close.png" "+image13" "images/Collapse/english/Collapse_Options.png" "+iclear" images\Collapse\english\Collapse_clear_scores.png Unused Text blocks, allow GH link, allow overrides



The menu itself also differs in v2.1 it is much more like the Adobe Flash version's menu, with the buttons being white, and turning orange when hovered over.The blocks are generated at random or can be the bonus level blocks in v2.7 when you boot up the game, as opposed to v2.1 showing just the bonus level blocks.The loading screen of v2.1 has the GameHouse logo slowly slide down from the top with a green static LOADING, while the loading screen for v2.7 has a static image of the loading screen, with LOADING flashing slowly.During the Level Complete screen, clicking anything on the right is impossible, but in v2.7, it is possible to use buttons during a level complete.When the Start button is clicked on in v2.1, the blocks appear instantly, whereas in v2.7, they crawl up from the bottom.

